Tuesday, July 27, 2010

Karen De Coster interviews Mark Sisson

Primal Dissent – a Dialogue with Mark Sisson

Expanding upon the above question, I want to ask you about the modern approach to playtime. Everywhere I go I see fabricated, structured amusements geared toward children, and they are often sold as "educational" or "mind-expanding." McDonald’s, Burger King, etc. use monstrous and ugly "gyms" to attract and retain their future clientele. Splash parks, water parks, plastic climbing "gyms" – these all strike me as bizarre forms of convenient and arranged activity, taking away any creative ability on the part of parents, and certainly, the kids themselves. Nowadays, huge malls have become centers of perpetual entertainment – much of which is sold as "educational" or "exercise" – where whole families hang out to find amusement and fend off boredom. I see kids becoming entertainment junkies who do not have the capacity for creative, spontaneous, healthy play using their natural surroundings and the things around them.

As a kid, all of my play was unstructured and instinctual, and we simply adapted to the available resources and environment, and we created impromptu activities. We built snow forts; played hide-and-seek at dusk in the woods; raced paddleboats on the lake; constructed skate boards from scratch; spent hours in the lagoon looking for turtles and snakes; and on and on. Even a schoolyard was a great place to hang out and play many games all summer long. What part of our culture has brought on this madness that stifles human individuality and pre-packages playtime as a one-size-fits-all experience? Do you think it is the desire for ultimate convenience that creates a market for dumbed-down play, or is laziness a big part of the problem?


Part of it is simply the paranoia that pervades society now as we overly protect our kids. Somehow we’ve come to see our world as more dangerous than it was when we were kids; that maybe there are more perverts or child abductors lurking in the bushes; that the potential for broken bones or bloody noses has increased. I’m not sure there is actually any more danger now – in fact there’s probably less – but I see how parents coddle their kids, driving them a half mile to school when riding a bike or walking would be better for everyone, or arranging "play dates" across town instead of encouraging kids to explore every nook and cranny of their own neighborhood. Meanwhile, schools have dropped PE programs partly because of budgets and partly because of fear of being sued over a dodge ball game getting out of hand or the notion that being picked last will permanently scar a child. In this case, "no child left behind" means every child gets left behind.

Of course, the advent of 500 TV channels and the video game has disincentivized kids to even want to venture outside at all. Who knows what the effects of these super-graphic fantasy worlds are on a young psyche. I think games like World of Warcraft are literally setting kids up for a lifetime of inactivity, lost sleep, and delusion about what’s real and what’s imaginary. Some gamers have made pathetic attempts to involve kids in activities (Wii comes to mind) but it’s still a far cry from the outdoor experience that kids’ genes crave. We even did a post recently on the effect that smells in the woods have on health and well-being. No amount of primary-color-infused playground equipment can possibly take the place of a natural setting.

The only answer is to get back to that concept of play that we lived by as kids. When the box that a refrigerator came in was more fun than any store-bought toy. It may even be too late for some kids today, but I see more and more adults embracing play and exercise creativity as a newfound freedom from the confines of the gym. A major focus of my Primal Blueprint program is to help people rediscover the positive hormonal experience that play and natural movement promote within.

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